From The Free On-line Dictionary of Computing: (http://www.foldoc.org/, Editor Denis Howe)
1. The prototype for an object in an object-oriented language; analogous to a derived type in a procedural language. A class may also be considered to be a set of objects which share a common structure and behaviour. The structure of a class is determined by the class variables which represent the state of an object of that class and the behaviour is given by a set of methods associated with the class.